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Tamagotchi: Revonael Style

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(In case you don't read the credits, I used pixel backgrounds by ~Ransie3)

Warning: mega-text wall ahead

Thank the Lord, it's finally done!

After seeing ~snut's Tamagotchi-style Flash game, I thought "I can do that! Hurrrrrrr."

So I set to work, making all the art with MS Paint, as per usual. I started running out of ideas once I hit Marlon, so I called ~mianna in to help me.

That is why the toys range from bouncy balls and hula hoops to the ever exciting dirty sock.

I figured it would take me a day to assemble and code everything.

It took a marathon 7-day session to get all the code in, plus two more days to fix bugs. By the time I finished, there were 602 items in the library.

Issues that I expect will arise:

:bulletred: There's a bug!
Okay, just tell me where and I'll try to fix it.

:bulletred: My monster stops dancing if I put clothes on him. What do I do?
Click the dance button again. This is not a bug; if I didn't make this happen things would start to get funky.

:bulletred: How do I make the monster stop dancing/wakeup/take off clothes/stop smoking pot?
Click on the item you want to get rid of or on your monster to make him stop doing an activity. In a testament to my inconsistency, to wake the monster up you'll need to click on the "sleep" button, not on the stars. Also, monsters don't sleep. They just sit in the dark, okay?

:bulletred: Where did you get __?
Read the credits

:bulletred: How can you evolve, and how many times?
Once you hit 30 happiness points (if you think this is too much/too little, let me know) you're given the option to evolve. There's only one older version per monster, as any more would give me aneurysms.

:bulletred: Erin, you're weird.
Yes, yes I know.
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© 2008 - 2024 Revonael
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